I once again realized I haven’t reviewed enough non-Steam games this year – or, more specifically, I covered only one Wii game and only one Ubisoft game. Here’s my chance to remedy to that.
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King and prince, ready for attack. Things are about to go horribly wrong. |
Prince of Persia has been on my radar perhaps since before I began writing this blog. There’s the movie, of course, and
I’ve covered it. However, I remember trying the very first game in the series, or rather a port of it for the Super Nintendo, long ago... and failing quickly because I couldn’t figure out the combat mechanics and fend off the enemy swordsmen. Which takes us to a more recent time. Prince of Persia: The Sands of Time, which the movie is based on, was one of the first games I obtained for free on Ubisoft Connect, formerly UPlay, through special events on the platform. Some time later, I found another game in the series, a port for the Nintendo Wii.
Why not cover both? They’ve been waiting long enough. Prince of Persia: The Sands of Time is a Ubisoft game whose ports were released mainly in November 2003, with the Windows version out in December. I wasn’t planning on reviewing this game almost exactly 20 years after its release. Fun coincidence there. So, how's it like?
The Dagger of Time
This story begins as the army of Persia, King Sharaman and his son the Prince at the head, invades an Indian kingdom belonging to the Maharajah. They got word from that kingdom’s Vizier, betraying his leader, of a treasure held at the Palace, with the King intent on taking it. The Prince (no name given) is prepared for such a quest, having been trained his whole life. This is where we discover the controls to this game.
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No wonder this guy made a plaything out of time itself, he already mocks the very concept of gravity. (Apologies for French text, I never figured out how to change the game to English.) |
One of the most praised aspects of Prince of Persia: The Sands of Time is the parkour-based platform gameplay. The Prince has a wide array of skills: Running upwards and sideways on walls, wall-jumping, moving up and down ledges, climbing and jumping betwen pillars, swinging from horizontal bars... The list goes on. You can tell that every area of the game was designed with all those skills in mind. It’s not rare to find rooms with nary a solid floor, forcing you to figure out an alternate path. The Prince regains health by drinking water. However, he can get hurt or die instantly if he falls from too high. You’ll only really figure out the right height to fall from through trial and error, of which there is a lot in this game. Controlling this hero is a little tricky at first, but very rewarding once you’ve got all the mechanics down.