This has been a year of delays, hasn't it? I guess I won't say it enough, but... sorry about that.
I always bite off more than I can chew and make larger articles than I should. I am putting the final touches on a review of a movie about video games, after which there are other reviews to write.
In order to turn in a better product, I prefer to have a week without a review.
Oh, and that review? Ready Player One. That's why the review is so long, I discuss this 140-minute film (Jesus that's long), and compare it to the book.
So yeah, the review is delayed till Spetember 7th.
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August 29, 2018
August 24, 2018
Steam Pack 13
The thirteenth Steam Pack, huh? This means I’ll have reviewed approximately 52 games through those articles, in the span of about two years. Not actually all that impressive… because I could make more Steam Packs, yet I spend seven articles ranting about Undertale, or six about GTA V… I make things way too complicated for myself. Either way, Steam Packs are a nice change of pace… mostly because I couldn’t dedicate a full article to any of these. I’d run out of stuff to say 1/4h of the way through.
Hm, I wonder if the number will mean anything regarding the quality of the games reviewed today...
Disillusions Manga Horror
Developed and publishe d by StephenAllen, this game wasoriginally made for mobile, and now imported to Steam for the world to play on
larger screens. …Okay. Sure, why not. It‘s also this developer’s only game on
the platform, and while I usually try to be nicer to a developer’s first game,
I still point out the flaws.
This is the story of DiS, a young man with a bad case
of the Anime Face, white hair and weird eyes. He’s checking around some kind of
haunted house, looking for his friend named Vigil. Couldn’t that Vigil guy get
a better place to stay in? But hey, he has sushis, that’s our incentive. First
DiS looks for a way in, then when he’s inside he looks for his friend. Then
there’s a third chapter that follows a different character, investigator Sui, trying
to figure out what exactly happened on the crime scene. Both stories eventually
connect in a fourth level, which is supposedly multiplayer.
Why scoring your time in a story event-based plot? |
Darkness..... yay? |
As for the fourth level? It’s only playable in
multiplayer. And this game has next to no players whatsoever, which means it’s
pretty much pointless to even try. The whole game is really short and there’s
not much of a reason to play it more than once, getting a better time just
isn’t worth it.
They sure take cops young into the force these days. |
I’m all for young developers making their own games,
as a way to test the waters. But there is one undeniable truth to game-making:
Practice makes perfect, we all start somewhere. Therefore, one’s first games
are pretty much always going to suck. I mean, good work for StephenAllen to get
something out there, release a game they liked to create, but this 0.99$ game
isn’t even worth that price. At the very least, I hope they’ve been learning
from their experimentation in game-making and are striving to improve, and release
a second product eventually, one that shows the improvements. Disillusions
Manga Horror is… just bad.
The Plan
Some Steam games are short, sweet experiences. More of
a tech demo than anything else. There’s the ever-popular visual novel, of which
some are very short and sweet, and then there are games that aren’t meant to be
long. I remember saying before that a lot of free games are short, and kept
free specifically because the length means there’s no point in attaching a
price tag. This little game is one such example.
In The Plan, by Krillbite Studio, you play a little
fly that decides to see the world up there, which really just means you can fly
upwards until something makes you stop. Well, okay, there are some things on
the way. The fly gets caught in a spider web, and struggles to escape. You can
get free pretty easily. And it’s only up from there. Eventually,
the fly reaches its destination.
ZAP
That was a lightbulb. When they say “Go into the
light”, I don’t think they mean a 60-watts.
There’s a second mode that replaces the fly by… Navi
from The Legend of Zelda. Hey! Listen! You’re gonna die up there! What am I
saying, 90% of players would gladly send that fairy up into a deadly situation.
That's what happens when a fairy loses their Kokiri. |
The store page mentions that Krillbite Studios made
this very short game while they were working on a much larger project known as
Among the Sleep, a horror game in which you’re playing as a two-year-old child.
The reviews for that one are glowing - check that game out.
To Burn In Memory
I'd say something, but there's nothing to say. |
I’ll be honest, my interest in that one was pretty
much null. There’s no music, everything is white text on black. There are some
background images behind the text, but nothing that the dimmed screen will let
you see clearly. Featuring a city that never existed, you supposedly portray a
young woman living in those dark times where war is raging, or was raging, and
the effects it had on every location and citizen.
Still nothing. |
Also, for some inexplicable reason, when I tried to
replay this game for the review, I was stuck on the Credits page. Following the
instructions of “Click[ing] the scroll on the left bar of the screen” did
absolutely nothing, just reopened the Credits page. What the Heck. At least
this game is free, there’s that
I’d rather go back to my old CYOA Goosebumps.
Who’s Your Daddy
This one, ironically, I actually wanted to own. The
side of me that enjoys black comedy wanted to see what it was like. Developed
and released by Evil Tortilla Games (a name as funny as it is random), Who’sYour Daddy is the epic combat of the baby that can’t tell between safe and
dangerous, and the daddy who tries his best to look after the little Hellion.
Why is this not working? I know I have no pool experience, but come on! This can't be so hard! |
First off, this title has options for local and online
multiplayer, which is already not that bad. Outside of the normal mode, there
are larger modes involving multiple babies and/or daddies, such as Family
Gathering or The Great Dadlympics. Not special enough? You can create your own
mode! There are options to customize your baby and daddy, which is decent.
Because "Take Care of Baby" wasn't enough. |
So far, you might think this is ending the article on
a high note, right? Well… not quite. Everything else falls apart after you play
a few rounds. The music is one of the only elements to be consistently decent
here. The graphics? Low-resolution, cheap and pretty lame. CGI graphics like
these looked bad even on home consoles of the late nineties.
Next up is the gameplay. The physics are broken.
Grabbing items is difficult and setting them in places is just as tough. You
need precision in order to interact with some items surrounding you, and the
camera complicates matters. It’s also very easy to get trapped in some places
by simply having drawers and pantry doors open and close. And some players take
full advantage of these limitations. I distinctly remember getting trapped in
the kitchen by a player opening doors around me. Yes. There are many more
examples of wonky physics here, but discussing them would take pages and pages.
There’s some creativity to the various challenges you can play in
single-player. However, playing them highlights the problems with the game’s
physics; here, you don’t have other players to worry about while you complete
your mission, so the issues are more noticeable.
I remember doing the first daddy task, which involved
picking up the toys scattered in a room and putting them in the toy box, and
constantly struggling to do so. The less I say about the time I tried to cook
meat the better.
The toys won't fit in the goddamn box! |
All of these issues obviously carry on to multiplayer
as well. The main 1-vs-1 mode is alright, but the Battle Royales (8 players)
can lead to many of these physics issues used and abused easily. That’s saying
nothing of many glitches that can be exploited. I tried the Dadlympics mode,
and it doesn’t even indicate what you can try to do in order to achieve the
daddy tasks that are required to win the match.
That is not how baby works. |
Honestly? I don’t recommend it. However, if you
absolutely want to try it out, it’s over here for about 5 dollars. Maybe for
some players it’ll be so bad it’s good. Maybe it was designed to be cheap and
bad, because nobody would put that much effort on a game where suicidal babies
must be saved by overstressed fathers.
But hey, it’s out there.
Next week, something better. Or so I hope.
August 17, 2018
Steam Pack 12
Well! Time for a few more.
While I was playing Undertale for my review (which
mercifully ended last week), I would sometimes switch to different games,
mostly the short ones in my Steam collection. Throughout 2016 and 2017, I have
collected a large amount of games, in no small part thanks to at least two
large Humble Bundle… well, bundles. The advantage is that I’m not running out
of games anytime soon. Problem is, with my job, my time for gaming is severely
limited.
I could just delete every game that I got from those
bundles that I’m not sure I’ll like, but then I’m passing judgment on games
I’ve never even touched yet and that’s not right. I then used some website that
tracks the average length of games, as dictated by various users, and decided
to go for the shortest games in my collection - today in particular, those that
were also gained through bundles.
Let’s get this started!
Potatoman Seeks the Troof
In this game made and released by Pixeljam, you are a little character on their quest for the TROOF. What’s TROOF? It’s TROOF misspelled. It’s never spelled in any other way as TROOF. Weird TROOF though. Can you handle the TROOF?
Did this cactus just jump and multiply in the air?? |
Are these birds pooping eggs at will? |
Is this a city completely populated by clones of... ME??? |
Where are those dumb meaningless pyramids? |
But what is the Troof anyway? Is it that there is no
universal Troof? That everyone has a different Troof? Is it that the universe
at large would rather keep the Troof hidden from you? Maybe the Troof, after
all, is that you’re just a lil’ potato in a big world.
Quiplash
These are no ordinary board games! |
Jackbox games are a unique concept; from your app on
Steam, you can invite others to join your game, then you all connect on your
phones to play. The game can be on a single screen if everyone’s in the same
room, or shared through a streaming website that everyone watches and plays
along to. These games are known for their comedic tone and the sheer amount of
fun you can have by playing them with plenty of friends.
...double trouble? |
Pick your favorites! |
And of course, your fellow players and the audience can rocket you to the top! |
And much like every Jackbox game, the system may be confusing
if it’s the first time you’re playing any of these, so there’s a handy how-to
guide explaining how to get into the game with your smartphone and get this
party started. Good stuff! I wished I could have long, fun games of Quiplash
with up to 8 players. I need a bigger Twitch audience, I guess.
Quiplash is 9.99$. Be sure to check out the other
Jackbox games too!
ROCKETSROCKETSROCKETS
Speaking of games that are much better in multiplayer…
this one at least has a single-player mode in which you can battle against CPU
opponents. ROCKETSROCKETSROCKETS (yes, that’s the title) is a game developed by
Loren Bednar and Radial Games Corp, which is also the publisher.
Shiny. Pretty. |
Lights across the dark, the most colorful Space ever. |
I'd play with friends, but they'd have to be at home. BTW, I am using official images, because my recording of the game s all blurry. |
It’s not for me. I’m not sure I’d recommend it either,
but if you want to try it out, go ahead.
Thirty Flights of Loving
Looks like an action game. Sort of. More like an action walking simulator. |
In order to mimic the aesthetic of a movie while still
being interactive, the game is cut into “scenes”. It may feel jarring at first,
as you are going through a scene at one point and then you’ve shifted to a
different location, different piece of plot. It’s a bizarre mix of “In Media
Res” and time-shifting narrative with flashbacks and such.
Carrying a wounded guy in public and getting no help. Fair enough for the big city. |
A heist that needs a confectioner? I'm sold. |
After the final scene proper, you are now free to
visit a museum area containing important pieces of the short, allowing you a
closer look at some elements of the plot. On top of that, beating the “game” a
first time unlocks the Developer’s Commentary, which means you can read many
interesting observations from the maker of this interactive fiction, how the
floating guests came to be, why an orange is peeled at one point. Details like
those matter, you know? The advantage of that second mode is that you’re no
longer bound by timing and you can spend as long as you want in each scene -
though, yet again, the museum at the end is one of the most interesting areas
as a result.
Also, so many stray kittens.
It’s not a bad concept, but it’s very short and
doesn’t offer much in the way of gameplay. It’s like an action-packed walking
simulator in the end. I personally preferred the Developer’s Commentary mode.
The animations, the music and the graphics are pretty nice. The cube heads are
a weird idea at first, but you get used to them. I also feel the need to point
out that you won’t get the full story unless you bother looking into every
scene for the extra information. Also, the scenes are presented in disorder and
it can get confusing if you try to figure out what’s going on.
I don’t believe this is worth the price tag of 4.99$.
It’s far too short, even if you beat it twice to read the Commentary. Still,
there are good ideas in here and I would like to see a similar concept in the
future, another interactive short film. But I don’t recommend it at its full
price.
Well! This covers all for today. Next week, I have
four more games to talk about, and it will be the 13th Steam Pack! I
can already feel my luck slipping away at the mere mention of that number…
August 10, 2018
Undertale (Part 7)
Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7
(Spoilers: The finale of the story has been described in Part 6. This here is a collection of secrets, gimmicks and other fun stuff about Undertale, followed by my final words.)
The game will also often keep track of when and where
you close the window. Flowey’s early-game comments tend to reflect these
decisions. I remember killing Toriel accidentally, resetting, and being told by
that sociopath of a flower that I reset because I felt bad. Undertale hardly
ever forgets. As for Sans, if you reload to the previous save point multiple
times after hearing his judgment in a Pacifist run, he might eventually give
you a special item… Similarly, on No Mercy, he keeps track of the number of times you lose against him (up to a point) and will even acknowledge if you reopen the game before the fight against him, after you've beaten him, if you're trying to kill him again.
(Spoilers: The finale of the story has been described in Part 6. This here is a collection of secrets, gimmicks and other fun stuff about Undertale, followed by my final words.)
As the previous… er… 14,000 words indicate - Christ,
that was a long review - Toby Fox’s programmed marvel Undertale contains more
content than one player is likely to ever see. There are paths you won’t see
unless you persevere, details you’ll likely miss out on, and even more bonuses
in the code, in the debug mode, when you actually cheat through… Let’s go through a few things I found out by
myself while researching information on this game, to make sure I was getting
most facts right.
Okay, so first off: This game keeps track of your
progress through the Underground thanks to the various save points, but did you know that it’s basically
all they do? Let me explain. You save so that you don’t have to start over from
the very beginning, that much is simple. The saving spots serve more as respawn points than anything else. But the game seems to be constantly
keeping track of everything you do during your playthrough, even between saves.
If a character has a long monologue at some point in the game and you die
before saving after that monologue (because those tirades tend to be from
bosses), then the character will skip some of that monologue on the subsequent
tries.
That's what you get if you come back to fight him again after defeating him twice already. |
August 7, 2018
Undertale (Part 6)
Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7
(I’ve said it for the last 5 parts - if you haven’t played Undertale and don’t want to be spoiled, turn back now! In fact, the mere word that precedes the entirety of this part is a major spoiler. Avert your eyes if you refuse to learn about…)
So you’ve gone ahead and showered them all with
kindness. You proved to Goatmom that you could go out in the great big world.
You were determined to go past the loud skeleton. You valiantly fled from the
spear woman until she needed your help, and you helped. You faced the
mercantile spider-woman and the most famous robot alive with the optional
humanoid upgrade. Your trip ended with a true battle against a King with
nothing left to lose, only for it to be topped off by a duel against a maniacal
flower. Whom you ALSO defeated with kindness.
To befriend Papyrus: come back to his house in Snowdin
and talk to him, then check everything around his house and then in his
bedroom, and then a dating sequence will be initiated. Yes, really. You can
date a skeleton? Best game ever! The dating simulator has a whole bunch of
useless options, but it’s not really a simulator. It’s mostly Papyrus chatting
with you and thinking everything you do makes you even more enamored with him.
Watch out Papyrus, or your ego will grow so big you won’t be able to leave the
house anymore. This scene is pretty funny, but whatever happens, it ends with
Papyrus explaining he isn’t romantically in love with the protagonist… but still gives
them his phone number.
To befriend Undyne: This cannot be done on even a
Neutral route, because the killing of even a single monster will be nasty
enough that she’ll refuse to have anything to do with you past your boss fight
with her. Makes sense, she IS the captain of the royal guard after all, her
sense of justice is powerful. How to find her on Pacifist? In Waterfall,
look for the scary house that resembles a sea monster, it’s the home of the
scary woman that resembles a sea monster. If you’ve befriended Papyrus
already, he’ll be waiting in front of the house and will let you come in when
she opens. No, she’s not salty because you saved her life… just a tad bit
miffed, is all.
Papyrus leaves Undyne alone with the human child after challenging the fish woman to become friends with the human. That’s the only way
she’d accept - she’s too badass to turn down any challenge! So at first she still
seems to be rather passive-aggressive about her earlier defeat. I mean, she
sure likes to point those damn spears at the child. However, from there she
offers them a drink, then later teaches them to cook pasta in the only way she
knows: The EXTREEEEEEME version! So extreme, in fact, it ends up burning her
house.
To befriend Alphys: On the way from the MTT Resort to
the Core, after she’s been befriended, Undyne will ask the player to bring a
letter to Alphys’ lab in Hotland. So we do, and when Alphys reads it and opens
the door, all she sees is the protagonist, believing them to be the one who
wrote the letter. Oopsie.
For the record, these sequences have loads
of laughs, I am just skimming because I don’t want this to be a gigantic
article. I don’t do the scenes justice, you gotta see them for yourself. Past
that point, after Alphys is back at her lab, she's nowhere to be found, but she
has left a door unlocked in there for you, claiming she has unfinished
important business to take care of. The human child can then step in that room (the one that previously masqueraded as a bathroom) to
find… the True Lab.
Things went wrong. And as we explore the lab, we
encounter more creatures that seem like bizarre mashups of monsters met
throughout the Underworld. Those Gigyas things, that bird, this fusion of dogs…
and somehow, THE DOGS ARE THE HOLES BETWEEN THE LEGS ON THIS THING. That’s the
sort of Eldritch incomprehensible monstrosity that the most famous fantastic
horror writers would struggle to describe. These things appear to break the
game itself when you face them. You won’t always figure out what monsters
they’re made from, but the Act prompts should be familiar enough to let you
figure out how to spare each of them.
Leaving the True Lab takes us directly to New Home,
with the elevator unusable, blocked by vines. There’s no way but forward. Getting
to Asgore, we’re about to open with the fight… except before the first blows
can even be dealt, an offscreen fireball strikes him, and in comes Toriel.
Followed by most of the main cast of the game: Papyrus, Sans, Undyne, Alphys! All
our friends are here! Nothing could ruin this moment! That’s when Papyrus,
who’s stated to have been the one preparing this gathering, was informed to
make it… by a little flower.
It’s impossible to lose against Asriel Dreemurr. ...It
does take a lot of the epic out of the fight when you know you can’t actually
lose it. Thematically, is it justifiable? Definitely. Just a wee bit of a
letdown in difficulty, though. Even then, the best you can do is constantly
spare him, then use Hope and Dream in the ACT menu. Eventually he calls all of
his power in an attempt to end you, but it’s still not enough, so he moves on
to his true final form: Asriel, Absolute God of Hyperdeath. I mean, wow, this
is a Saturday morning cartoon villain title. And it’s understandable: Outside
of this grown-up look he gave himself, he’s still actually just a kid.
His attacks are still flashy, but this time you can
only struggle if trying to ACT. That is, until the text boxes seem to lose
faith… before regaining a bit of hope, and when we return to the fight, the ACT
command has been turned into the SAVE command. And from it, you can access the
lost souls of the friends you’ve made on the way! Each one of them uses attack
patterns they’ve displayed in their own fight, but that’s not what matters -
all that matters now is to use various actions in the ACT command in order to
bring back these lost souls’ memories. Hug Toriel, remind her of your pie
preferences. Crack bad puns at Sans. Reassure Alphys. Spar with Undyne.
The attack patterns aren’t even all that difficult,
either. Before you know it, the lost souls have recovered, all six of them. And
with this, you suddenly get to call out to try and save a seventh person -
Asriel himself. Despite his pleas, despite his desire to “win” against you, his
willingness to keep you around forever in this “game”, the human child keeps
reaching for him. Even after Asriel unleashes an insane attack that takes away
the FIGHT, ITEM and MERCY options and leaves the player’s soul with literally
one billionth of a Hit Point (geez, talk about breaking the scale), he can’t
bring himself to end this. You keep trying to save him and he eventually admits
that what he’s doing is wrong.
And this makes him end his own game and revert back to
young Asriel. He apologizes a final time and, with all the souls of the
monsters within him, he calls forth his immense power to break the barrier
leading outside. The human child, Frisk, now comforts him a bit before Asriel goes.
Dammit, I promised to myself that I wouldn’t cry this time! Mission failed,
again!
And on this, we can cross the barrier, which brings
everyone outside to see the sunset for the first time in forever. After much of
the cast leaves to explore this large open world, Toriel wonders if the
protagonist will stay with her. You can accept or refuse. If you accept, you
are officially adopted by Goatmom and given nightly deliveries of pie. If you
decline, you still get a nifty photo of the major characters all together.
Although, if you reopen the game after this ending,
you hear from Flowey again, who begs you not to do a True Reset of the game.
This will erase everyone’s memories, bring Flowey back to the sociopathic self
he was, and erase the good moments you’ve had. Oh, believe me, If I were to
True Reset this game for the second time, I guarantee you that my next
playthrough will be True Pacifist again. Part of me feels like I wouldn’t like
the Genocide route at all anyway. I promise I will never play this game as
anything else than Pacifist. Goodbye, Asriel.
I've gone through the Underground, I'm battered and bruised, but I don't have a single speck of dust on me. |
(I’ve said it for the last 5 parts - if you haven’t played Undertale and don’t want to be spoiled, turn back now! In fact, the mere word that precedes the entirety of this part is a major spoiler. Avert your eyes if you refuse to learn about…)
Forgive mistakes... up to a certain point. |
Where do you go from there? Well, after the ending of
regular Pacifist, Flowey tells you what you may have missed out on in order to
achieve the best ending. It involves befriending most major characters. Toriel,
that’s done. There’s also Papyrus, Undyne and Alphys.
How weird would Undertale be if it actually had a fishing game, eggs to care for, stats on the Underground, a crime-fighting minigame and an Annoying Dog detector? |
From now on, you can call Papyrus almost anywhere in
Snowdin, Waterfall and Hotland, and he will have either advice about the place
or some funny comment to make.
I mean, sure, but is she ready to hang out with me? |
Undyne, you're a fish woman. You might want to rethink that. |
Thankfully she takes it well, and says she’ll be off
to live with Papyrus for a bit. From then on, if you call Papyrus at any point,
there’s a likely chance Undyne will add her own two cents to the topic being
discussed.
Go on a date and then kiss already! |
And so, after some preparing, she takes the
protagonist on a “date”, which devolves into roleplay between the protagonist
and Alphys so that she can learn to express her feelings to Undyne, whom she
has a desperately obvious crush on. And when Undyne shows up, Alphys spills all
the truths to her crush. Thankfully, it ends with Undyne accepting Alphys as
she is, and swearing she'll help Alphys in accepting herself, too.
Geez, Alphys, no need to be so dramatic. |
The elevator crashes down and we end up in a scary decrepit laboratory. Screens on the wall tell a story of a creepy
experiment involving sickly monsters about to die and turn to dust, and
extracting Determination. Oh yeah, Determination is a measurable force that can
apparently be captured or collected in this world. Alphys seemed to partake in
these experimentations where the sick monsters were injected Determination to
survive. Only problem is, it seems to be incompatible with them.
It's... it's... incomprehensible! |
This venture through the lab forces the child to pick
up four colored keys and insert them in the corresponding colored slots, which
also causes encounters with the creatures, known as Amalgamates. They’re about
to close in on the child when Alphys shows up and calms them down. She explains
her entire situation. Mind you, there were also two particular screen entries
that said Alphys tried to inject Determination into a flower in the Queen’s
garden… which is also where the ashes of Asriel Dreemurr, Toriel and Asgore’s
child, were buried…
I'll take "Innocuous phrases that cause instant panic" for 100, Alex. |
And that’s when they all get captured by vines. Flowey
pops up, same old jolly self as ever, saying that he has been doing all this so
he could “win” against you, the player. Because he is far too aware of his
limited existence as a video game character, and if you win, you’ll leave.
Psst, Flowey, let me introduce you to something: It’s called Replay Value, and
Undertale has tons of it. On the opposite end of the scale, if you cheat the
game in order to always win and never allow the player to, then the player will
leave - and might not come back. AKA, your plan gives exactly the opposite
results.
When Flowey tries to deal the finishing blow, the
friends you’ve made throughout the story spar the attacks with their own,
protecting you. They then throw out some words of encouragement, and most
monsters you’ve Spared in random encounters also appear to boost you back to
full health! However, in response to this. Flowey reveals his final plan:
Absorbing the souls of all the monsters in the Underground. (See, this is why
the real ending is unobtainable if you kill as much as a single monster down
here: Without ALL the souls, Flowey couldn’t do this.)
Cut to a young goat child. Asriel Dreemurr, the child
of Toriel and Asgore, is back in corporeal form after spending so long as a
little flower. …Aww, isn’t he adorable?
FaceRig model by ScottFraser. Now you can emote as Asriel too! |
However, as he tries to call out to his human friend
(the original fallen child), he reveals a new form for himself, a much more
demonic one, powered by all the monsters souls of the Underworld. Final boss!
Not much can be done just yet, but your hopes and
dreams let you reduce the damage you take or gain loads of special healing
items. And the battlefield has gotten… blurry. God damn it, was this too much
for OBS to record properly? Would you look at all those flashy attacks? It’s
almost cartoony. And what else reinforces the cartoony feel of this fight? If
you go down to 0 HP, your soul will literally pull itself back together and
refuse to give up the fight.
Undertale: Now in Technicolor! |
That's nothing, wait till he's-a firin' his lazor. |
Someone should parody that and have different motifs appear in the wings instead. Plaid, duckies, Spongebob, whatever. |
One chuckled, the other groaned. A third soul inside Asriel, a woman, started laughing uncontrollably. |
At 00.0000000001/20, I am pretty much dead. Yet I keep reaching for you. |
I forgive you. |
After Asriel is gone, Frisk wakes up among his friends
from the Underworld. Everyone has been restored. And on this, they are ready to
walk up to the surface. See the outside world again.
But even if this game is about to end, that doesn’t
mean there isn’t much else to see. You can take as long as you want before
actually getting to the ending. You can visit all the way back from here,
Asgore’s castle, to the Ruins, and most NPCs will have new dialogue for you.
You can freely spend an hour or two re-exploring this whole world to see what
monsters now have to tell you.
Welcome to your new Overtale. |
Maybe it’s Sans’ chance to become a stand-up comedian.
Hopefully the human audiences aren’t too marrow-minded. And if he’s talented
enough, he could recite Hamlet! “Alas Poor Yorick” would be awkward, but
imagine the other famous soliloquies! “Tibia not to be, that is the question!”
I have a weird feeling that there’s a skeleton
laughing his butt off in another universe right now.
"But I really wished you wouldn't. Everybody is happy now. You'd be taking that away from them. And make me into a psychopath again. So, please, don't reset everything." |
And, well, that should be the end of this review… but
wait, what about my final words?
Oh, simple: It’ll be in Part 7. Bonus!