You ever hear kids giving each other philosophy classes in the schoolyard? Nah, I usually just see them play children’s card games.
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The start of an epic card game journey. |
I should explain Battaliens, then; there's a lot.
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Hey, you can even save up to 8 different decks! Good to set up strategies against specific opponents. |
-Battaliens are split into four types: Cute, Weird, Gross and Scary. Each type has one other type it's generally strong against, and a third it's generally weak against.
-Each Battalien has a value on the top right that counts as both its HP and attack power. When a round is played, both monsters attack at the same time, each deducting their attack from the other’s HP. A monster whose HP hits 0 as a result of battle gets sucked into a black hole, while a survivor returns to the shapeship (the deck) with its new, post-fight HP/attack.
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All my remaining monsters have strengths and weaknesses. Just hope you're lucky |
-Both players' “spaceships” can hold 8 cards. The player that sends all cards from the opponent’s spaceship to the black hole wins. (In Story Mode, a tie is considered a loss.)
-If both cards have effects that activate at the same time, a coin is tossed to figure out who goes first. Luck can screw you over here. You do not know which cards your opponent uses until they use them – which can make picking random targets a double-edged sword.
That’s the basics. You’ll figure it out as you play.
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Beat that other kid up? Nah. When the core of the game is about a competition (cards, monsters, etc.), I only desire to punch those who deserve it. I call it the "Lysandre Rule". |
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The further in you go, the harder the enemies become. They even have their own Egyptian God-level cards... |
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I swear these fifth graders talk like university philosophy students. |
The game started out with a lot of goodwill on my end; the concept was interesting, and the game's simple look hid its depth, which I discovered the longer I played. The story is engaging and the art style deliberately imitates the look of stuff drawn by elementary school kids. Even the difficulty feels fair for the first few opponents, but then the game takes a big swerve into Ultra Hard territory.
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This opponent has TWO Elder Gods. And she's goddamn unbeatable unless you literally cheese the battle by using cards that specifically counter her big two. I HATED this fight. |
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I think it says a lot that, after beating the game's final story boss (not the girl here), I found out there were higher difficulty levels and I instantly went, "Nope!" |
You might still enjoy this one if you like card games and feel like trying to beat its roguelite format – all I can say is, good luck. There's even extra difficulty settings if you can beat the story a fist time.
Recesses is available on Steam for 4.99$ USD.